The easiest way to start programming Commodore 64

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Episode #070 - Playing SID Music III - PAL vs NTSC

When Commodore 64 came out, it was produced mainly for two different markets.

The one for the USA market was designed for the NTSC system, while the European model supported PAL.

Each one had a different internal clock, specified in cycles per second. They also differed in the total number of raster lines and the amount of cycles it took to display one.

Why don't we play music on both of them!

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I learned assembly the hard way, with only limited documentation. Although part of the fun is in discovering all these things yourself, I think such screencasts could have helped me in getting up to speed faster. They do contain some nice bits of information :)

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